var Preloader = {};

Preloader.loaded = new Array();

Preloader.load = function( img ) {
    var len = Preloader.loaded.length;

    // If it's an object, we'll assume its an array!
    if( typeof img  == "object" ) {
        for( var i=0; i < img.length; i++ ) {
            var el = new Image();

            el.setAttribute('src', img[i]);
            Preloader.loaded[len+i] = el;
        }
    } else if( typeof img == "string" ) {
            var el = new Image();

            el.setAttribute('src', img);
            Preloader.loaded[len] = el;
    } else {
        // wtf are we supposed to do with this?!
        // console.log(img);
    }
}

